--- enemies.h
+++ enemies.h
@@ -70,9 +70,9 @@
 extern const enemy_kind bomb2;
 extern const enemy_kind bombdeto;
 extern const enemy_kind cannon;
-extern const enemy_kind pipe1;
+extern const enemy_kind pipeone;
 extern const enemy_kind core;
-extern const enemy_kind pipe2;
+extern const enemy_kind pipetwo;
 extern const enemy_kind rock;
 extern const enemy_kind ring;
 extern const enemy_kind enemy_m1;
@@ -430,7 +430,7 @@
 
 inline int _enemy::is_pipe()
 {
-	return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
+	return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
 }
 
 
--- enemy.cpp
+++ enemy.cpp
@@ -713,7 +713,7 @@
 
 void _enemy::kill_cannon()
 {
-	enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
+	enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
 	sound.g_base_node_explo(x, y);
 	release();
 }
@@ -755,10 +755,10 @@
 
 void _enemy::kill_core()
 {
-	enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
-	enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
-	enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
-	enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+	enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+	enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+	enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+	enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
 	enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
 	sound.g_base_core_explo(x, y);
 	release();
@@ -851,7 +851,7 @@
 		screen.set_map(x1, y1, m ^ a);
 	release();
 }
-const enemy_kind pipe1 = {
+const enemy_kind pipeone = {
 	0,
 	&_enemy::make_pipe1,
 	&_enemy::move_pipe1,
@@ -978,19 +978,19 @@
 	}
 	p ^= a;
 	if(p & U_MASK)
-		enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+		enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
 	if(p & R_MASK)
-		enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+		enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
 	if(p & D_MASK)
-		enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+		enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
 	if(p & L_MASK)
-		enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+		enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
 	manage.add_score(10);
 	release();
 }
 
 
-const enemy_kind pipe2 = {
+const enemy_kind pipetwo = {
 	0,
 	&_enemy::make_pipe2,
 	&_enemy::move_pipe2,
